Skip to main content

Start the Accelerator Test

Appodeal runs a user-acquisition test on your game at its own expense: two campaigns on Facebook, Worldwide $150 and USA $150. All UA costs are covered by us. You work through six steps in the dashboard section Accelerator Test; we unlock the section, review your build (up to 48 hours) and run the campaign. If your game meets our benchmarks, we offer a publishing contract on revenue share. The wizard's step 5 is labelled Soft Launch UA and is this test campaign; the publishing phase after a contract is also called Soft Launch.


Before you start

You need:

  • an Appodeal account — sign up;
  • your app added in the dashboard: each platform is a separate app entry, listed as <Name> Android and <Name> iOS;
  • the app published in the store and available worldwide — one campaign is Worldwide, one is USA;
  • if the game is not released or mid-release, finish the release and make sure the build is stable first;
  • your bundle ID sent through the Accelerator form — we unlock the Accelerator Test section for that app by hand.

Open it with Start Accelerator Test in the dashboard Overview toolbar, beside + Add App. On Select Your App, in Select App, choose the entry whose bundle ID you sent.

If the section or your app does not appear:

You seeWhyDo this
No Start Accelerator Test button, or no Accelerator Test section, after you sent the formWe unlock the section by hand for the bundle ID you sentWrite to us with that bundle ID (Get help)
Your app is not under MY APPS in Select AppThe section is unlocked for the bundle ID you sent; you added a different appSend us the right bundle ID
Two entries for one game, "… Android" and "… iOS"Each platform is a separate app entry. Which entry we unlock, and whether the platforms are evaluated together, is confirmed per appWrite to us with both bundle IDs

The six steps

The sidebar of the wizard lists six steps; the pages of this section follow them.

StepYou doWe doPage
1. Select Your AppChoose the app entry whose bundle ID you sentUnlock the sectionthis page
2. Monetization SetupChoose Light SDK or Appodeal SDK and integrate itLight SDK · Appodeal SDK
3. UA SetupEnter your Meta values, click Request UA, click MMP Setup (or transfer your AppsFlyer app to us), send the buildCreate the Ad Account ID and the AppsFlyer app; review the build within 48 hoursUA Setup
4. CreativesUpload at least one vertical video (we recommend 3–4)Validate the filesCreatives
5. Soft Launch UAEnter headline and primary text, click Launch CampaignRun the two campaignsSoft Launch UA
6. ResultsRead the rating and the live dashboard; Request a Call or Request RelaunchReview the numbers with youResults

Light SDK or Appodeal SDK

You do not have to switch your monetization to Appodeal for the test. Light SDK = without Appodeal ads (attribution + analytics only). Appodeal SDK = with Appodeal ads (full mediation).

You can keep your existing ad setup and mediation running; nothing has to be turned off for the test. An IAP-only game with no ad SDK is accepted for the test. Which mode fits your app is confirmed when we unlock your section — if in doubt, write to us (Get help).

CompareLight SDKAppodeal SDK
What goes in the buildSDK core + the AppsFlyer and Meta Analytics adapters; no ad-network adaptersThe same two adapters + all default ad networks
Ads served by AppodealNoneYes
Unity Appodeal DM presetMinimalDefault
Dashboard work in step 2One checkbox, SDK implementedFive required checkboxes and Autoconnection; AdMob only if you already have an account (AdMob)
Go toIntegrate the Light SDKIntegrate the Appodeal SDK

Platforms

Android, iOS, Unity, Flutter and React Native. The wizard's 2. Import SDK panel shows Android | Unity for an Android app entry and iOS | Unity for an iOS entry; Flutter and React Native projects apply the Android and iOS tabs of the integration pages to their native layers, and a React Native / Expo version pairing is confirmed per project. Capacitor on iOS: the native iOS integration — the iOS tab of the Light SDK page. GameMaker Studio is not supported.


What we measure and what happens next

We look at four numbers.

MetricBenchmark
CPIunder $1
D1 retentionabove 35%
D7 retentionabove 10%
Average session lengthabove 10 minutes

For non-ad-revenue or unusual business models we focus on retention, daily playtime and CPI. The Results step may show genre-specific figures.

If your game passes: a publishing contract on revenue share — the only financial model we offer — and then the Soft Launch phase, which we fund: UA up to $50,000 per month on Google Ads, Unity, AppLovin (Axon), Moloco and others, a creative production team and a producer on the project; in some cases scaling to $500,000 per month; revenue share is paid at the end of each month. IP, app transfer and contract terms: FAQ.

If not yet: you get a written analysis of what to improve. After changes, click Request Relaunch in 6. Results and we run the campaign again.


Get help

Write to [email protected] and [email protected] or [email protected]. Include your bundle ID, the platform (Android, iOS, Unity, Flutter or React Native), whether you chose Light SDK or Appodeal SDK, and what is blocking you: the wizard block and a screenshot, or the exact error or log text.